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Police trained by playing Gran Turismo

2321 Views 15 Replies 6 Participants Last post by  Lost it
" British police officers are undergoing intensive training to handle high-speed car chases by using Playstation's Gran Turismo game

There will never be a replacement for traditional training methods but we are always looking for innovative ways to supplement the learning of our officers and staff "

http://www.express.co.uk/news/uk/86...smo-game-to-train-for-high-speed-car-chase-UK
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They don't mention that from the 1970s they also used very expensive driving simulators at PNCU Hendon and probably elsewhere too.

Owl, do you have any knowledge of this?

Games have been proven to sharpen reactions dramatically, so it's not funny as put across by this "report".

Eventually all cars should be fitted with police-activatable engine cut outs and speed limiters.

Then the kids of the future will envy us who experienced open road driving by pushing down a bit of pedal. ;)

They'll have to find other ways to be scoundrels and rogues on the "streets" of the future.
Problem with games like this is that they don't really give the impression of speed, wind noise, being thrown around the car (which you are even if you wear a full harness belt) the effects of high g turns, the way the car leans, in fact I always "drive" the Xbox from within the drivers seat because I find it much harder and more satisfying when I get a more realistice view of the outside. (Forza if you didn't know).
I remember Dingle getting me a "Steering wheel" kit to use once. First "corner" I came to I fell over because I leaned into the turn....
I saw the report on NNC Look North ... they put the coppers on the simulator then they took the police cars around Silverstone. Most if not all recorded faster times then their initial drive around the track some by several seconds.

Was quite interesting
No, not really. When I did tracks, the more you rode the "faster" you got. I cracked the 40 second "barrier" at Curburough not because I was in a faster car, but because I got to learn the track.

Comes with your brain adapting, brake markers, grip levels, how to handle each corner, how the vehicle you are using reacts which your brain works out without you even realising it.

If they could use these "Games" for normal roads and not just race tracks it would make more sense. I don't see many car chases around Brands or Silverstone, wouldn't be much point really, they would only have to close the pit lane and every "crook" would eventually run out of fuel...
They don't mention that from the 1970s they also used very expensive driving simulators at PNCU Hendon and probably elsewhere too.

Owl, do you have any knowledge of this?

Games have been proven to sharpen reactions dramatically, so it's not funny as put across by this "report".

Eventually all cars should be fitted with police-activatable engine cut outs and speed limiters.

Then the kids of the future will envy us who experienced open road driving by pushing down a bit of pedal. ;)

They'll have to find other ways to be scoundrels and rogues on the "streets" of the future.
All news to me - I only ever had conventional driver/rider training.
All news to me - I only ever had conventional driver/rider training.
On real roads, with real surfaces, and real traffic. That's why my "Bike training" is only with real Police trained riders on real roads. There's naff all adverse camber, gravel or potholes to be found on race tracks...
F1 drivers sharpen their skills on Gran Turismo too....I think it was Ocon who said it was very comon for drivers to do that in their down time to keep their reactions sharp.
I thought they did that to either learn or reacquaint themselves with each track.
I thought they did that to either learn or reacquaint themselves with each track.
yeah something like that, all I`m saying is its a trick that F1 drivers use, our boys in blue want to keep their skills sharp inbetween real driver training sounds like a good idea to me.
I thought they did that to either learn or reacquaint themselves with each track.
I thought they built simulators that they could program with the actual car characteristics for that. I mean what would be the point in "training" to drive a vehicle that has none of the characteristics of the car you would be using for the actual races?

Forza still has issues for me in that the grip levels available depend on how you set the car, no data regarding tyre wear, how the car feels as it gets lighter, that kind of thing.
Yeah, probably. I'm certainly no expert on the Formula 1 scalextric races, don't think I've ever seen a whole race even - I'm much more into Moto GP and BSB.

I read somewhere that the bike guys use the games consoles to learn the layout of the various courses.
Whatever works is good, surely?
Whatever works is good, surely?
No argument with that.
I used to play the "MotoGP" game on X box. Then I compared my time around Silverstone with my actual time... And I was faster on the bike. Different thing of course, one was a game, the other one I could have got hurt if I fell off.... Still never had a knee down though.
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